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AT&T 1854 User Manual

Page 9

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NUMBER OF CALLS ANSWERED

BY CALL MATCHING

1 Press A.
2 Press and release S until the screen

displays CALL MATCH.

3 Press F twice.
4 Use the keypad to enter the number of

calls (1 to 9) for which you want to the
announcement played. Press # if you
always want the announcement played.

5 Press

S.

AUDIBLE MESSAGE ALERT

Turn message alert on if you want the
system to beep every 15 seconds when you
have a message waiting.
1 Press and release F until the screen

displays ALERT.

2 Press 0 to turn Message Alert on

— OR —
Press 1 to turn Message Alert off.

3 Press S when you are done.

LISTEN TO MESSAGES

1 To listen to all messages press and

release P
— OR —
To listen to new messages only,
press and
hold P until the system begins
playing.

2 To repeat an entire message, during

playback press r.

3 To return to an earlier message,

during playback press and release r
until the screen displays the number of
the message you want.

4 To review part of a message, during

playback press and hold r for a few
seconds.

5 To skip to the next message, during

playback press f.

6 To skip part of a message, during

playback press and hold f for a few
seconds.

7 To stop playing messages, press

S.

SAVE/DELETE MESSAGES

The system can save about 20 minutes of
announcements and messages, up to a
total of 50 messages.

To delete messages, hold down D
until the system announces “Messages
deleted.” If there are new messages among
those you are trying to delete, the system
beeps 5 times and does not delete any.

DELETE SELECTED MESSAGES

Press D while the selected message is
playing. The remaining messages are
renumbered.

CALL SCREENING

Use [ and ] to adjust volume
so you can hear a caller’s voice while he or
she is recording a message. The screen dis-
plays SPKR VOLUME and a number from
1 to 8 when the caller’s voice is audible.

If you don’t want to hear your announce-
ment played when the system answers a
call,
1 Press and release F until the

screen displays ANNC MONITOR.

2 Press 0 to turn the monitor off

— OR —
Press 1 to turn the monitor on.

3 Press

S when you are done.

To take the call, lift the handset of this
telephone or an extension. If the announce-
ment does not stop immediately, press the
switchhook or

S.

PRIORITY CALLING

Callers using a touch tone phone can
signal you with the Priority Calling Code
you give them. Your caller should
1
Dial your telephone number.
2 During announcement, enter Priority

Calling Code.

3 The system beeps twice, then pauses.

This sequence is repeated for 30 seconds,
until the phone is picked up.

4 If the phone is not picked up, the caller

can press * to leave a message.

CHANGE PRIORITY CALLING CODE

The Priority Calling Code is preset to 999.
1
Press and release F until the screen

displays P CALLING CODE.

2 The current code is displayed. Use the

keypad to enter a new code, any
number between 500 and 999 (except
the Remote Access Code).

3 Press

S when you are done.

RECORD A MEMO

1 Press R. The system beeps and

begins recording.

2 Press

S when you are done. The

memo is stored as a message, and can
be up to 4 minutes long.

RECORD A PHONE CONVERSATION

NOTE: This unit does not sound warning
beeps to let the other party know that the
call is being recorded. To ensure that you
are in compliance with any state and fed-
eral regulations that concern recording a
telephone call, you should start the record-
ing process and then inform the other party
that you are recording the call.

1 Press R at any time during a phone

conversation. The system can record up
to 4 minutes.

2 Press

S to stop recording. The

recording is stored as a message.

SET REMOTE ACCESS CODE

The Remote Access Code is preset to 500.
1
Press and release F until the screen

displays ACCESS CODE. The current
code is displayed.

2 Use the keypad to enter a new code, any

number between 500 and 999 (except the
Priority Calling Code).

3 Press

S when you are done.

WHEN MEMORY IS FULL

When memory is full, the system answers
calls after 10 rings and announces
“Memory is full” instead of playing your
announcement. When memory is full, you
must delete some or all of the messages
before any new messages can be recorded.

A N S W E R I N G S Y S T E M O P E R A T I O N