User interface front – Sonic Charge Bitspeek RE User Manual
Page 4

User Interface Front
RATE (kHz)
Bitspeek
performs its calculations at a designated fixed sample-rate, regardless of
the sample-rate your project is running at. The possible settings are 8 kHz, 11 kHz,
22 kHz and 44 -> 48 kHz
(the last mode will actually adjust to the project sample-
rate and select a rate between 44 and 48 kHz)
. Notice that
Bitspeek
is still compati-
ble with any sample-rate by performing automatic sample-rate conversion.
RATE
affects several other internal parameters in the DSP algorithms and changing
it alters the sound dramatically.
(Notice that the 44 kHz mode will require more CPU
compared to the other modes. In many cases, the 22 kHz mode works just as well.)
FRAME RATE
The audio signal is analyzed and processed in blocks called "frames". For each
frame,
Bitspeek
estimates the pitch, volume, stereo image and formants of the in-
coming audio, as well as the balance between "voiced" audio
(e.g vowels)
and
"voiceless" audio
(e.g., the noise in a consonant)
.
By lowering the frame rate, the analysis will be performed more rarely and you will
achieve a cheaper toy-like sound. You can also "freeze" the audio by dragging
FRAME RATE
all the way down to 0. The parameter range is 0 to 80 Hz
(if SYNC is
off)
and higher rates requires more CPU than lower rates.
SYNC
Enable
SYNC
to make
Bitspeek
"freeze" frames in sync with the tempo of your
mu-
sic
. When
SYNC
is enabled, you may select various time synchronized rates
(1/8, 1/
16 etc)
with the
FRAME RATE
slider instead of selecting a rate in Hz.
KBD MODE
Enable this mode to control the pitch and envelope of the effect with your MIDI key-
board. When enabled,
Bitspeek
will play only when it receives notes and it will
transpose the pitch according to the notes it receives.
Start by creating a sequencer track for
Bitspeek
(e.g., right-click the device and
choose "Create Track for Bitspeek")
. Turn down the
TRACKING
parameter to zero
to achieve a vocoder / auto-tune like sound.
If you set the
FRAME RATE
to zero
(with
SYNC
disabled)
,
Bitspeek
will "freeze" the
formants on note on, allowing you to create interesting "stroboscopic" audio ef-
fects. Finally,
Bitspeek
supports Pitch Bend
(one octave up and down)
and the Sus-
tain Pedal can also be used to "freeze" frames while playing.
4!
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© 2012 Sonic Charge