Yamaha REV500 User Manual
Page 9

5
ROOM
Description
A reverb that simulates a large room with hard walls, for a slightly quirky
thick sound.
A large room reverb, slightly drier than “Large Room 1.”
A room reverb with a very live nonlinear sound. Good with drums and
guitars.
Reverbs that simulate the sound of a room with live acoustics. Use “Live Room 1” to
simulate greater distance from the sound source, or “Live Room 2” for front-row seats.
A simulation of the reverb in a tile-walled bathroom.
A live-sounding reverb with the feel of a medium-sized recording studio.
A reverb that simulates the sound of a garage performance.
The nonlinear reverb sound of a small studio with emphatic high-range
acoustics.
A reverb simulating a room with nothing in it.
A room reverb that can add live sound to a dry two-channel mix source.
A room reverb with an emphasized low range, for a powerful sound.
A bright room reverb with extra early reflections.
A room reverb that sounds smaller, but more dense, than “Bright Room 1.”
A standard small room simulation.
A somewhat dead nonlinear small room simulation.
A small room simulation, dark and dead.
A very small room, simulated with short reverb and a dynamic filter.
A short reverb with chorus. Adds a soft ambiance to drums, solos, and
vocals.
Slightly coarse echo room simulations. Good for vocals and solo instru-
ments.
Reverbs that simulate the acoustics inside a long tunnel. “Tunnel 2” is
darker than “Tunnel 1.”
Reverbs that simulate large rooms with marble walls. “Opera” is bright,
whereas “Cathedral” is dark.
No.
Title
Effect Type*
1
Large Room 1
REVERB
2
Large Room 2
REVERB
3
Live Gate Room
REVERB
4
Live Room 1
REVERB
5
Live Room 2
6
Bath Room
REVERB
7
Medium Room
REVERB
8
Garage
REV
➔GATE
9
Ring Studio
REVERB
10
Empty Store
REVERB
11
Add to Dry Mix
REVERB
12
Heavy Bottom
REVERB
13
Bright Room 1
REVERB
14
Bright Room 2
REVERB
15
Small Room
REVERB
16
Tiny Gate Room
REVERB
17
Wood Room
REVERB
18
Compact Room
REV
➔DFILT
19
Soft Space
REV+CHO
20
Room Ambience
REVERB
21
Echo Vocal
22
Tunnel 1
REVERB
23
Tunnel 2
24
Opera
REVERB
25
Cathedral
* Refer to pages 10 through 13 for details regarding effect types.