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Techno Source Rubik's Revolution 3000 User Manual

Page 2

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On/Off switch

TM

INSTRUCTION

MANUAL

No. 3000, 3002, 3003, 3007,

3012, 3013, 3015

Ages

5 to 105!

6

ELECTRONIC

GAMES!

6

ELECTRONIC

GAMES!

Speed

Games

Speed

Games

Multiple

Challenging

Levels

Multiple

Challenging

Levels

Brain

Teasers

Brain

Teasers

Single &

Multiplayer

Games

Single &

Multiplayer

Games

Requires 3 “AAA” Batteries. (Included).

IM-3000B

RUBIK’S REVOLUTION™

The

Rubik’s Revolution combines the challenge and fun you’d

expect from the original Cube in an exciting electronic version that
rewards fast hands and fast thinking!

It’s an all new spin on the

world’s #1 Cube!™

GAME FEATURES

Turn the

Revolution on by sliding the ON/OFF switch on the red

side to the ON position. Once the

Rubik’s Revolution tone plays,

the Cube will announce each of the games, which range from speed
games to brainteasers. Press one of the colored lights to select your
desired game!

Volume Control – While the Rubik’s Revolution tone plays, press
the lights on the yellow & silver sides of the Cube simultaneously to
enter the Volume Control mode. Press the

SILVER light to increase

the volume (4 is the loudest), or the

YELLOW light to decrease the

volume (1 is the softest). To select the desired volume and return to
the main menu, press the lights on the yellow & silver sides of the
Cube simultaneously.

NOTE: If you do not press any lights, the Rubik’s Revolution will
set the desired volume and return you to the main menu
automatically.

INCLUDES SIX GAMES THAT TEST YOUR

SPEED & YOUR SMARTS?

To find out helpful tips and tricks that will help you master the
Revolution as well as insider information that will reveal clues
to the ultimate challenge, check out

www.rubiksrevolution.com

Join the Cube Nation!™ Share strategies and compare scores
with other

Rubik’s Revolution players at

www.thecubenation.com

SLEEP MODE:

If the

Revolution is idle for 60 seconds, the Cube will

automatically enter ‘sleep mode.’ Press any of the six lights to
reactivate the

Revolution.

CAUTION
• Adults should replace batteries.
• Not suitable for children under 3.
• May contain small parts.
• Do not dispose of batteries in fire; batteries may explode or leak.

WARNINGS & PRECAUTIONS
A very small portion of the population has a condition that may cause them to
experience epileptic seizures or have momentary loss of consciousness when viewing
certain kinds of flashing lights or patterns. If you experience any of the following
symptoms—dizziness, altered vision, eye or muscle twitching, involuntary movement,
loss of awareness, disorientation, or convulsions—DISCONTINUE USE
IMMEDIATELY and consult your physician.

BATTERY INSTALLATION

• Unscrew the battery cover with a Phillips screwdriver ( ).
• Insert 3 "AAA" (1.5V) batteries with the positive (

+

) and negative (

-

) ends facing

in the proper direction as indicated in the battery compartment.

• Replace the cover by pointing the arrows engraved on the cover and base of the

Cube in the same direction. Tilt the cover while lining up the tabs on the orange
side of the cover with the slots on the orange side of the base. Swing the cover
down to close it. If closed properly, the cover will snap into place.

SAFETY BATTERY USAGE
• Different types of batteries or new and used batteries are not to be mixed.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the toy before being charged.
• Rechargeable batteries are only to be charged under adult supervision.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.

• Exhausted batteries are to be removed from the toy.
• The supply terminals are not to be short-circuited.
• Do not dispose the batteries in fire, batteries may leak or explode.
• Batteries should be replaced by an adult.
• Please keep details for future reference.
• Alkaline batteries are recommended.

CARING FOR YOUR DEVICE
• If the display becomes dim or malfunctions, replace the batteries.
• After replacing batteries, slide the ON/OFF switch to ON to ensure

proper functioning. (In most cases, game malfunctions are due to weak batteries.)

• In an environment with electrostatic discharge, the product may malfunction and

lose memory. In this case, turn the Cube off and on by sliding the ON/OFF switch to
reset the game.

CAUTION: Changes or modifications not expressly approved by the party responsible for compliance
could void the user’s authority to operate the equipment.

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur in
a particular installation. If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or experienced radio/TV technician for help.

An All New Spin on the World's #1 Cube!

Review these instructions in other languages at

www.rubiksrevolution.com

or

www.technosourceusa.com