Caution/defect or damage, 90-day limited warranty, Scoring – Tiger Star Wars Lightsaber Duel 88-502 User Manual
Page 2: Inserting the batteries
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®, TM, & © 1999 Tiger Electronics, Ltd. All rights reserved.
980 Woodlands Parkway, Vernon Hills, Illinois 60061, U.S.A.
®, TM, & © 1999 Tiger Electronics UK Ltd. All rights reserved.
Belvedere House, Victoria Avenue,
Harrogate, North Yorkshire HG1 1EL, England.
www.tigertoys.com
8. CAUTION/DEFECT OR DAMAGE
Replace battery at the first sign of erratic operation.
If a part of your ELECTRONIC HANDHELD LIGHTSABER DUEL GAME is damaged
or something has been left out, DO NOT RETURN THE GAME TO THE STORE. The
store doesn’t have replacement parts. Instead, write to us at:
Tiger Electronics, Ltd. Repair Center
980 Woodlands Parkway,
Vernon Hills, Illinois 60061, U.S.A.
Please include a note with your return explaining the problem along with a sales
slip, date, place of purchase and price paid. We will do our best to expedite your
return promptly.
9. 90-DAY LIMITED WARRANTY
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product
that the product will be free from defects in materials or workmanship for 90 days from
the date of original purchase. This warranty does not cover damages resulting from
accident, negligence, improper service or use or other causes not arising out of defects
in materials or workmanship.
During this 90-day warranty period, the product will either be repaired or replaced (at
Tiger’s option) without charge to the purchaser, when returned with proof of the date
of purchase to either the dealer or to Tiger.
Product returned to Tiger without proof of the date of purchase or after the 90-day
warranty period has expired, but prior to one year from the original date of purchase,
will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$16.00. Payments
must be by check or money order payable to Tiger Electronics, Ltd.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty
with respect to the product.
All product returned must be shipped prepaid and insured for loss or damage to:
Tiger Electronics, Ltd. Repair Dept.
980 Woodlands Parkway,
Vernon Hills, Illinois 60061, U.S.A.
The product should be carefully packed in the original box or other packing materials
sufficient to avoid damage during shipment. Include a complete written description of
the defect, a check if product is beyond the 90-day warranty period, and your printed
name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE, OR MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or
exclusions or limitations of incidental or consequential damages, so the above limitations
and/or exclusions of liability may not apply to you. This warranty gives you specific rights,
and you may also have other rights which vary from state to state.
For more information about Tiger Electronics, our products and special promotions,
please visit our Web Site at: www.tigertoys.com
© Lucasfilm Ltd. & TM. All rights reserved. Used under authorization.
Clean only with a piece
of soft dry cloth.
Do not use a pencil or
pin to press the RESET
switch. Use a ball-point
pen.
High temperature will
destroy the unit.
Do not leave unit in direct
sunlight.
Do not press the liquid
crystal display and avoid
heavy shock or the
display may fail.
RESET
There are icons of both OBI-WAN and QUI-GON in the upper part of the screen.
Whichever Jedi icon is FLASHING, is the fighter you control. Press the “
” button
TWICE to change from one Jedi to the other!
Just below the LCD screen is a 4-way directional button, which allows you to move
UP and DOWN the LCD screen and to turn LEFT and RIGHT. You will also move
forward automatically.
Tapping on the UP button TWICE will allow you to JUMP.
Tapping on the RIGHT button repeatedly will move you forward FASTER.
Tapping on the DOWN button TWICE in game mode 3 with allow you to switch
which Jedi you control. (The computer will control the Jedi you don't control as
you fight against Darth Maul in this mode 2 on 1!
Use the lightsaber to parry (defend and reflect) the attacks of Darth Maul and to
launch your own attacks on Darth Maul. To control the lightsaber, just SWING it
in any of the four directions! (No button presses necessary!) REMEMBER, TO
SWING LIGHTLY — AND BE CAREFUL NOT TO SWING IT WHEN YOU ARE STANDING
CLOSE TO ANYONE ELSE.
As with real lightsabers, it’s good to know that lightsabers do not shoot lasers.
Instead lightsabers glow with the power of the Force. So the lightsaber is like
having a glowing sword. There is no shooting.
When you see Obi-Wan and Qui-Gon on screen, you will notice their sword glowing
only from one end of the lightsaber. However, Darth Maul has a TWO-SIDED
lightsaber — so his sword has a glowing blade at BOTH ENDS of his lightsaber,
allowing him to defend himself against attacks from TWO SIDES AT ONCE. This
is especially important in game 3, where you attack Darth Maul two-on-one!
When you see Darth Maul moving across the screen and raising his lightsaber to
attack you, use your directional buttons to either dodge out of the way if there's
time, or if you can’t get out of the way, by actually moving the lightsaber to PARRY
(defend against) Darth Maul’s attack.
BATTLE AS BOTH OBI-WAN AND QUI-GON.
BOTH BATTLE DARTH MAUL AT THE SAME
TIME, BUT YOU ONLY CONTROL ONE JEDI
AT A TIME. THE COMPUTER CONTROLS
THE OTHER JEDI FOR YOU!
In game 3, you fight as BOTH Obi-Wan and Qui-Gon! BOTH Obi-Wan and Qui-Gon
attack Darth Maul at the same time. But you only control one of the Jedi at a time
— and the computer will control the other Jedi for you.
REMEMBER, MOVE THE LIGHTSABER
LEFT AND RIGHT TO PARRY...
...AND MOVE UP AND DOWN TO
ATTACK DARTH MAUL BACK!
WHEN YOU’RE HIT BY DARTH MAUL,
YOUR LIGHTSABER WILL VIBRATE.
YOU WILL FEEL THE IMPACT!
There are two ENERGY BARS on screen at all times.
One energy bar represents your Jedi (either Obi-Wan or Qui-Gon in games 1
and 2) and the other energy bar is for Darth Maul.
In game 3, you fight as both Jedi, but your two Jedi share the SAME energy bar.
The second energy bar is still for Darth Maul in game 3.
In each of the 3 game modes, you must survive 5 stages of play in order to WIN
the game! You begin each game with 3 lives. Your 3 lives must last you through
all 5 stages of play. You lose energy whenever you are hit. When your energy bar
is reduced to zero, you lose a life. If you ever lose all 3 lives, it’s a GAME OVER!
As you complete each stage, press the ON/START button to begin each new stage.
After a GAME OVER, use the ON/START button to start a new game. In a new
game, you have to make your game mode selection first.
May the Force be with you!
6. SCORING
10 points
each time you successfully parry (reflect Darth Maul’s attacks)
20 points
each time you land a successful attack on Darth Maul.
7. INSERTING THE BATTERIES
You also use the 4-way directional button to move your own fighter into attacking
position against Darth Maul — and actually move the lightsaber to ATTACK against
DARTH MAUL.
TO ENSURE PROPER FUNCTION :
– DO NOT MIX OLD AND NEW BATTERIES.
– DO NOT MIX ALKALINE, STANDARD (CARBON ZINC) OR RECHARGEABLE BATTERIES.
– BATTERY INSTALLATION SHOULD BE DONE BY AN ADULT.
– NON-RECHARGEABLE BATTERIES ARE NOT TO BE RECHARGED.
– RECHARGEABLE BATTERIES ARE TO BE REMOVED FROM THE TOY BEFORE BEING CHARGED
(IF REMOVABLE).
– RECHARGEABLE BATTERIES ARE ONLY TO BE CHARGED UNDER ADULT SUPERVISION (IF
REMOVABLE).
– ONLY BATTERIES OF THE SAME OR EQUIVALENT TYPE AS RECOMMENDED ARE TO BE USED.
– BATTERIES ARE TO BE INSERTED WITH THE CORRECT POLARITY.
– EXHAUSTED BATTERIES ARE TO BE REMOVED FROM THE TOY.
– THE SUPPLY TERMINALS ARE NOT TO BE SHORT-CIRCUITED.
To insert the batteries, have an adult open the
battery compartment cover at the back of the
game. (Remove the screw holding the battery
door onto the back of the game unit and
remove the door.)
Insert 4 Alkaline “AA” batteries, LR6 or
equivalent making sure to align “+” and “—”
as shown.
RESET BUTTON:
After battery insertion, the RESET switch may be
pushed only if the game doesn’t work properly.
(Use a ball-point pen.) The display should appear
as shown in the diagram at the right.