Scoring – Tiger Ninja Electronic Game User Manual
Page 13

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5. If you don't match all six pairs, you will hear the buzzer and see TIME'S UP on the
screen. When the timer runs down to 5 seconds, the unit will beep to indicate that you
are almost out of time. If time runs out, you do not win any extra points.
SCORING
There are two ways to score points. The first way is to make matches during regular rounds of
play. The second way is to win the Bonus Round. You do NOT win points for solving the picture
puzzle.
In Round One, each match is worth 100 points.
The Bonus Round for Round One is worth 1000 points.
In Round Two, each match is worth 200 points.
The Bonus Round for Round Two is worth 2000 points.
You can check your score whenever your player number is displayed on the screen by
pressing ENTER.
See also other documents in the category Tiger Games:
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- Star Wars Naboo 88-006 (2 pages)
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- World Championship Wrestling 60-051 (16 pages)
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- 70-133 (2 pages)
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- Star Wars Lightsaber Duel 88-502 (2 pages)
- Sports Feel Bowling 66-016 (2 pages)
- Star Wars Jedi Comlink 88-282 (2 pages)
- Star Wars Episode I LightSaber Duel 88-510 (2 pages)
- Hitclips FM Radio Cartridge 59610 (2 pages)
- Star Wars Battle of Naboo 88-003 (2 pages)
- WCW Pen Game 10-103 (2 pages)
- World Championship Wrestling 60-053 (16 pages)
- Pokedex Deluxe (26 pages)
- 71-611 (2 pages)
- Scooby-Doo 67785 (2 pages)
- Wizards Apprentice 36284 (23 pages)
- Star Wars Naboo 88-504 (2 pages)
- Star Wars Jedi Hunt 88-002 (2 pages)
- Entertainment Edition Game 65-151 (2 pages)
- Rugrats 64-212 (2 pages)
- Neopets 71070 Asst (3 pages)
- E-Pals Hedwig 36292 (2 pages)
- 60-052 (16 pages)
- Mini Action Games (2 pages)
- E-Pals Fluffy 36293 (2 pages)
- Jurassic Park T-Rex (2 pages)
- Jurassic Park III 71-612 (32 pages)
- Mission Paintball Trainer 42792 (11 pages)
- Virtual Tennis 66-007 (2 pages)
- Lights Out Cube 7-592 (15 pages)
- Monsters Scream Catcher Tabletop Game 59854 (2 pages)
- Star Wars Podrace 88-008 (2 pages)