Rio Grande Games Aquaretto 270 User Manual
Page 5
VARIANT AQUARETTO WITH ZOOLORETTO
for 2 to 5 players
Note: this variant is best played by players with experience with both Zoo-
loretto and Aquaretto.
The material from both Aquaretto and Zooloretto basic set is used.
For the preparation, use the following:
●
Place only as many trucks in the middle as there are players in the game
(exception: with 2 players use 3 trucks).
●
Each player takes only 2 coins.
Follow all other preparation instructions as written in the rules for both
games. That means, each player takes a zoo board, and a zoo expansion
board, and a water zoo board, a depot, and 4 expansion boards. With fewer
than 5 players, remove the recommended animal tiles from both games.
Shuffle the tiles from the two games separately and build separate stacks
with them.
Also, create two separate 15 tile stacks for the game end: one with 15 Zoo-
loretto tiles and one with 15 Aquaretto tiles.
When playing the game, use the following:
A. Add a tile to a delivery truck
Placing tiles on trucks has the following restrictions:
1) on each truck, players may place either only Zooloretto tiles or only Aqua-
retto tiles. When a player places the first tile on a truck in a round, he deter-
mines which game’s tiles will be placed on that truck in this round.
2) in each round, at least one truck must have Zooloretto tiles and at least
one truck must have Aquaretto tiles.
So, for example, if all trucks, but one already have Zooloretto tiles on them,
players may only place Aquaretto tiles on the last truck.
B. Take a delivery truck, ending the round for the player
Taking a truck has the following restriction:
Important: In each round, a player may not take the first truck until at least
one truck has Zooloretto tile(s) and at least one truck has Aquaretto tile(s).
Players may only place Zooloretto tiles in the zoo and
Aquaretto tiles in the water zoo or depot. The normal rules for placing tiles
apply.
Players keep all their coins and coin tiles together. When using coins and
coin tiles, it matters not which game they came from.
C. Carry out a money action
When a player chooses this action, he may only take a money action in his
zoo or in his water zoo.
GAME END
When a player draws the first tile from one of the two stacks with the woo-
den discs, the remaining tiles from this stack are removed from the game at
the end of the current round. Starting with the following round, players only
draw tiles from the other game.
Note: then, also the restrictions for placing tiles and taking the first truck, are
removed.
When a player draws the first tile of the second stack with the wooden disc,
the current round is played as normal to the end. When each player has
taken a delivery truck in this round the game ends and the players do the
final scoring.
SCORING
The water zoo and the depot are scored according to the rules as written in
Aquaretto. However, apply the following exception: if the player has one or
two cashiers, he receives the total points for all the coins he has, regardless
of which game they come from.
The zoo and barn are scored according to the rules as written in Zooloretto.
However, apply the following exception: if the player has a manager in his
water zoo, he get only -1 point for each animal type in the barn.
Each player adds the results from the two games.
The player with the most points is the winner. Ties resolved as above.
RULES FOR 2 PLAYERS
Use the previously described rules with the following changes:
●
Remove the tiles for 3 animals types and their offspring from the game.
●
Place 3 delivery trucks in the middle of the table.
Now take any 3 of the removed tiles and use them to block some places
on the delivery trucks: place one tile face down on one space of one truck
and place two tiles face down on two spaces of a second truck.
During each turn, each player may still only take one delivery truck and it
must have at least one face up tile on it.
Note: when a player takes a delivery truck, he takes only the face up tiles
from the truck. The face down remain on the truck throughout the game.
When both players have taken a truck, the round ends and the players
remove the face up tiles from the untaken truck from the game.
TACTIC HINTS: By stacking the tiles in the depot, a player can lose a lot of
points as with the barn in Zooloretto. A player who delays the taking of a
delivery truck, can usually acquire many tiles. However, the player often gets
tiles he does not want in this way.
The way a player places the tiles he gets will determine how large a basin
can become and how many animals will have space in it. When a player plans
the use of his space well, he will be more successful than one who does not.
Each animal tile is worth only one point at game end. Therefore, coworkers
are particularly important, because they can earn many additional points.
GAME END
When a player draws the first tile of the stack with the wooden disc, the
current round is played completely to the end. When each player has taken
a delivery truck in this round, the game ends and the final scoring is perfor-
med.
Note: players may only take tiles from the stack with the wooden disc when all
other stacks have been used!
SCORING
Each player determines his plus and minus points for his water zoo and
sums them.
●
For each animal tile in the player’s water zoo, he earns 1 point.
●
To this each player adds his additional points for his cashiers, keepers,
and trainers.
●
For each different animal type in his depot, the player gets -2 points.
If the player has a manager, he gets only -1 point per animal type in his
depot.
Example: Claus has 3 turtles in his depot, but no manager, and gets
-2 points for them.
The player with the most points is the winner!
If players tie with the most, the player among them with the most coins is
the winner! If there is still a tie, the tied players rejoice
in their shared victory!
Author: Michael Schacht, Illustration: Design/Main
© 2008 ABACUSSPIELE Verlags GmbH & Co. KG, Dreieich.
www.abacusspiele.de All Rights Reserved, Made in Germany.