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Radica Games SPACE INVADERS 74064 User Manual

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Screen two sees purple enemy birds. They swoop down and shoot more
often.

Wave three sees large blue bird eggs moving back and forth on screen. If
you don't shoot the eggs in time they hatch into large winged blue birds that
must be shot dead center to be destroyed. Winging them is not enough as
the damaged limb soon re-grows. They move across the screen swooping
down firing bullets more frequently than in the previous waves. Wave four is
the same as wave three, with purple bird eggs hatching into large winged
purple birds

Wave five is the final stage in the game, and sees the enemy boss in its huge
spaceship moving down the screen towards you, flanked by a formation of
purple birds. A thick layer of shielding protects the ship, and you must shoot
through this shielding. Behind the yellow shielding is a layer of purple shield-
ing which moves from left to right and you must shoot this to create a hole in
the shield through which you must fire and score a hit on the enemy boss to
destroy it. All the while the boss fires waves of bullets at you, and the purple
birds swoop down. Once you shoot the enemy boss, you are awarded
bonus points and the game reverts to wave one and continues.

On waves one, two and five once the birds reach your level they will fly
upwards to return to their original formation place. If you shoot them in flight
you will score extra points.

Your defensive shield, by no means impenetrable, protects you from bullets
and direct contact with birds on a collision course. Shields take several sec-
onds to recharge after each use.

One extra life is awarded when your score reaches 3,000 points.

The Scoring

Shooting a yellow or purple bird: 20, 40 or 80 points; in flight: 200 points.

Shooting a blue or purple egg: 50 or 100 points.

Shooting a large blue or purple bird: 100 to 800 points (random).

Shooting the boss: 1,000 to 9,000 points (depending on height).

Playing hints/tips

• Use shields carefully. If you are moving when you activate, there is a dan-

ger it will fail.

• Birds will sometimes stop directly above you. Shoot them before they fly

back up.

• Birds that stop below you can be killed with your shield.

• You are unable to move when your shield is activated. Avoid using it at the

left or right edge of the screen on wave three or four; bullets may hit you
as soon as your shield runs out.

QIX

The Legend

One of Taito's best known games, Qix is the hit arcade title that sparked
numerous clones. Like all other great arcade classics, the game play is sim-
ple, but highly original and addictive. Qix is a must-have for every arcade
fan, and a relaxing break from more serious action fare.

The Controls
Joystick

• Move your marker left, right, up and down around the outside of the

square

• Set the direction for marker movement inside the square

Button A or B

• Marker will move around the outside of the square with just the joystick

• Must press A or B to move inside the square

• Press and hold down the A button to begin a FAST draw

• Press and hold the B button starts a SLOW draw; rewarded with higher

points

The Game

Your goal is use a marker to separate the screen into different portions,
thereby "claiming" the space. In the meantime, you must avoid electronic
creatures called qix, sparx, and others that randomly appear to destroy your
marker

The QIX is an evil and terrifying computer virus. Nobody knows where it
comes from. Your mission: immunize the system against this insidious infec-
tion! But the QIX learns from its mistakes. It also breeds lethal sub-viruses
that can quickly spread and infect your system.

Each player starts with three lives. Fill in sections of computer memory with-
out becoming infected. A level is completed when the required section of
memory is immunized against the QIX. For example, you must immunize 75
percent of level one to advance to level two. A life is lost if the QIX touches
an incomplete line, or if the marker is attacked by a FUSE or SPARX.

The Scoring

The status panel on the right side of the screen shows the current number of
lives, required claim, completed claim, and current level. The SPARX timer is
a red line located above the game screen. It begins to shrink during play.
Two SPARX are created each time the line disappears. Player scores are
located at the top of the screen. Points are awarded for each filled section of
memory. A SLOW draw earns twice as many points as a FAST draw. A play-
er earns 1,000 bonus points for each percent over the required goal.
Splitting two QIX from each other multiplies the point value for each new
FAST and SLOW fill. An extra life is awarded every 50,000 points.

The Tricks

• QIX has no time limit; don't try and rush through a level.

• Build walls to guide the QIX into a position where you can trap it.

• Try and split a pair of QIX as often as you can; your score will multiply.

• Keep moving; the SPARX are always looking for you.

• Second guessing the QIX isn't recommended.

TROUBLE SHOOTING

TV

To locate your auxiliary channel, which is usually not 3 or 4, but a gaming
channel found mostly found between 2 and 99 (example 2, 1, 0, 99), first try
00 to see if it is the auxiliary channel. Channels downwards from 3 until a
Line 1 or Line 2, Video 1 or Video 2, Front, Aux, AV, etc., appears on screen,
then push the power button on the game and it should automatically come
on if you have selected the correct channel. If this does not work, another
way to determine your auxiliary channel is to take a look at your television

remote. There may be a button on the remote that may take you directly to
the correct channel. The buttons you are looking for may be labeled Input,
AUX, AV, Line, TV/Video, or Video. If your remote has one of these buttons,
turn your television back to Channel 3 and select that button. The power
button on the game should be turned on in order for the game to appear on
the television. If your television remote does not have any of these buttons,
and channel 00 is not working, you may need to search the main menu for a
way to determine your auxiliary channel. If none of these methods have
helped you locate your auxiliary channel, you may need to check your
owner's manual and/or contact a local television repair company.

VCR

When connecting to a VCR, you must first start with a blue background
showing on your television screen. To obtain a blue screen, try inserting a
videotape into the VCR, let it start to play, then hit the stop button. This may
give you a blue screen, then you can channel down to your auxiliary channel.
If the blue screen still does not appear, try entering your TV and/or VCR main
menu and see if it gives you options to select a blue screen background.
Many times if you enter the main menu on your television you can change
the setting from cable to video and display a blue screen. Also if you have an
older television, you may locate a hidden door on your television that has
color, picture, horizontal, vertical, and cable, antennae buttons. If your televi-
sion includes this panel, you can select the antennae/cable button and see
the blue screen appears. If you have tried all of these options and are still
unsuccessful connecting the console, then you may need to check your VCR
owner’s manual or contact the manufacturer to find out how to set up your
VCR for console games.

Remember, you can't play our games through a cable box or satellite, so if
you own one of these make sure it is turned off before connecting the game.
You can connect our games through DVD players with the same connection
as a VCR.

If you still have difficulty with setup or operation of your game, please call
our players helpline mentioned at the end of this manual.

If you choose to use an AC Adapter we suggest the following :

Output:

- Voltage: 6 Volts DC

- Current: 300 mA (minimum)

Polarity: Negative Center
Plug Size: 5.5 mm outside diameter, 2.1 inside diameter.
AC Adapters are available at most electronic stores.

If you use the product with a transformer, regularly examine for damage to
the cord, plug, enclosure and other parts. In the event of any damage, do
not use the toy with the transformer.

CAUTION

• As with all small batteries, the batteries used with this device should

be kept away from small children who might still put things in their
mouths. If a battery is swallowed, consult a physician immediately.

• Be sure you insert the battery correctly and always follow the device

and battery manufacturer’s instructions.

• Do not dispose of batteries in fire.

• Batteries might leak if improperly installed, or explode if recharged,

disassembled or heated.

IMPORTANT

Sometimes, a built-up of static electricity ( from carpets, etc ) may
cause the game to the stop working. Just reset the game, and it will
work again.

MAINTENANCE

• Handle this device carefully.

• Store this device away from dusty or dirty areas.

• Keep this device away from moisture or extreme temperature.

• Do not disassemble this device. If a problem occurs, press the Reset but-

ton, or remove and replace the batteries to reset the device, or try new
batteries. If problems persist, consult the warranty information located at
the end of this instruction manual.

• Use only the recommended battery type.

• Do not mix old and new batteries.

• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmi-

um) batteries.

• Do not use rechargeable batteries.

• Do not attempt to recharge non-rechargeable batteries.

• Remove any exhausted batteries from the device.

• Do not short-circuit the supply terminals.

• Insert batteries with the correct polarity.

• The toy is not intented for children under 3 years old.

• The toy must be used with the recommended transformer.

• The transformer is not a toy .

• When cleaning the game with any liquid, disconnect it from the trans-

former first.

• Transformers used with the toy are to be regularly examined for damage

to the cord, plug, enclosure and other parts and that, in the event of such
damage, the toy must not be used with this transformer until the damage
has been repaired.

• Packaging should be kept as it contains important information.

• The toy is not to be connected to more than the recommended number of

power supplies.

Please retain this for future reference.

FOR UNITED STATES

This product complies with Part 15 of the FCC Rules. Operation is subject
to the following two conditions: (1) this device may not cause harmful inter-
ference and (2) this device must accept any interference received, including
interference that may cause undesired operation.

WARNING: Changes or modifications to this unit not expressly approved by
the party responsible for compliance could void the user’s authority to oper-
ate the equipment.

NOTE: This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC Rules. These

limits are designed to provide reasonable protection against harmful interfer-
ence in a residential installation. This equipment generates, uses and can
radiate radio frequency energy and if not installed and used in accordance
with the instructions, may cause harmful interference to radio communica-
tions. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the equip-
ment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:

• Reorient or relocate the receiving antenna.

• Increase the separation between the equipment and receiver.

• Connect the equipment into an outlet on a circuit different from that to

which the receiver is connected.

• Consult the dealer or an experienced radio TV technician for help.

90-DAY LIMITED WARRANTY

(This product warranty is valid in the United States and Canada only)

Radica Games Limited warrants this product for a period of 90 days from the
original purchase date under normal use against defective workmanship and
materials (batteries excluded). This warranty does not cover damage result-
ing from accident, unreasonable use, negligence, improper service or other
causes not arising out of defects in material or workmanship. Radica Games
Limited will not be liable for any costs incurred due to loss of use of this
product or other incidental or consequential costs, expenses or damages
incurred by the purchaser. Some states do not allow the exclusion or limita-
tion of incidental or consequential damages, so the above limitations may
not apply to you. This warranty gives you specific legal rights and you may
also have other legal rights, which vary from state to state.

During this 90-day warranty period, the game will either be repaired or
replaced (at our option) without charge to the purchaser when returned pre-
paid with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta
Road, Dallas, Texas 75244, USA.

Please remove the batteries and wrap the

unit carefully before shipping. Please include a brief description of the prob-
lem along with your return address and mail it postage prepaid.

IMPORTANT: Before returning the unit for repair, test it with fresh alkaline
batteries. Even new batteries may be defective or weak and low battery
power is a frequent cause of unsatisfactory operation.

Distributed in the U.S. by:
RADICA U.S. Ltd.
13628-A Beta Road
Dallas, TX 75244-4510

RADICA:

®

PLAY TV IS A REGISTERED TRADEMARK
OF RADICA GAMES LTD.
©2004 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESERVED

Licensed by Radica from Taito Corporation
Space Invaders®, © 1978, 2004 Taito Corporation
Phoenix™, ©1980, 2004 Taito Corporation
Lunar Rescue™, ©1980, 2004 Taito Corporation
Qix®, ©1981, 2004 Taito Corporation
Colony 7™, ©1981, 2004 Taito Corporation