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Control overview, Top panel – Stanton C.324 User Manual

Page 5

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Manual_C324-A Originator: HANPIN 01/10/2008 Size: 215.9*279.4mm Pages 12

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14. FX

SELECT

– These six buttons refer to each of the individual DSP

effects. Press once to engage (illuminated) and press again to disengage.

Use the TIME KNOB, RATIO KNOB, MINUS BUTTON, and PLUS

BUTTON to fine tune the parameters used for these FX. For the Filter

effect, pressing once engages or disengages the autofilter effect

(illuminated red). Holding down the button engages the manual filter

effect (illuminated green).

15. OUTER JOG BUTTON

– Activates the outer jog wheel to control the

DSP effects Ratio parameter. This function is only active when an effect

is on. If Jog is on but all effects are off, the outer wheel still controls

the pitch bend.

16. TAP BUTTON

– Tap along with the music to enter manual BPM

values for use with DSP FX. This is generally used to manually

calculate BPMs when the Auto BPM function is unable to lock onto a

consistent beat. You must tap at least four times in order for a

calculation to occur, and the calculation will only be as accurate as

your tapping. Using this button will disengage the Auto BPM function.

To return to Auto BPM, simply hold down the Tap button until the

display reads A.BPM in the top left corner.

17. PITCH RANGE INDICATORS

– Indicates the pitch range in percent

as selected by #19.

18. KEY LOCK BUTTON

– Enables the key lock function, which allows

the tempo or BPM of the music to be altered without affecting the key.

This button is illuminated when enabled.

19. PITCH

RANGE

BUTTON

– Selects between a pitch range of +/- 8,

16, 25, or 100%.

20. PITCH LOCK BUTTON

– When illuminated, the pitch control is

locked at 0%, regardless of the pitch slider’s position.

21. JOG

WHEEL

– This touch-sensitive wheel has multiple functions:

a. When in pause or cue mode (without vinyl mode engaged), the

jog wheel can be used as a frame search control, allowing you to

set it to a specific point (frame).

b. During normal playback (without vinyl mode engaged), the wheel

works as a pitch bend, similar to a “push” or a “drag” on a turntable.

Turning the wheel counterclockwise temporarily slows down the

playback speed according to the speed, velocity, and duration

that’s applied to the wheel. Turning the wheel clockwise temporarily

speeds up the playback speed. Pitch will return to the current

setting when the wheel stops.

c. When in VINYL mode, the top platter acts just like a vinyl

turntable, moving the playback position forward or back in

response to your movements. The outer jog wheel still performs

the pitch bend function (or effects ratio when Jog is on).

d. TOUCH REWIND mode is similar to vinyl mode, except playback

returns to the Cue point anytime the top platter is touched. The

outer jog wheel still performs the pitch bend function (or effects

ratio when Jog is on).

e. The wheel can also be used to adjust the out point of a loop.

Activate the Loop Out Adjust mode by holding down the Loop

Out button until the numeric position shows at the bottom of the

display. Turn the wheel to the new out point. Press Loop Out

again to save the new point and exit the mode, or press Reloop

to exit and return to the previous out point.

22. PITCH

SLIDER

– Used to adjust the playback pitch percentage. The

slider is a set adjustment and will remain set until it is either moved,

or the PITCH LOCK is turned on.

23. PITCH

BEND

BUTTONS

– Used to temporarily decrease or increase

the playback speed. Pitch will return to the current setting when released.

24. SAMPLER BUTTON

– Once cue and/or loops are saved to one or all

of the MEMORY PADS (#26) the SAMPLER button can be engaged

(illuminated blue). Once in this mode, sounds stored in the MEMORY

PADS will play regardless of whether the unit is in CUE, PLAY, or

PAUSE mode. This means that you can play samples at the same

time that your CD is playing. Press the SAMPLER button again to

disable and stop sample playback. The audio sample can even play

after the disc has been ejected. The sampler pitch can be adjusted by

turning the TIME KNOB, or by pressing the button down and rotating

the JOG WHEEL simultaneously. The sampler volume can be adjusted

by turning the RATIO KNOB or by pressing the button down and rotating

the JOG WHEEL simultaneously. By using the SAMPLE MODE button

(section #34), samples can be played once, or looped continuously.

25. LOOP IN / OUT/ RELOOP

– These buttons control the marker points

for seamless, on-the-fly looping. Press IN to set a cue point or the

starting point of a seamless loop. Press OUT to set the ending point

of a loop, and the loop will continue to play until the OUT button is pressed

again. If a seamless loop has been made, but the CD player is not

actively in loop mode (not playing), pressing the RELOOP button will

instantly reactivate the loop. Press OUT to exit the loop. LOOP and

RELOOP will appear in the LCD display when the reloop function is

available. During play mode, pressing the RELOOP button will instantly

return play to the last set point without interrupting playback. The

wheel can also be used to adjust the out point of a loop. Activate the

Loop Out Adjust mode by holding down the Loop Out button until the

numeric position shows at the bottom of the display. Turn the wheel to

the new out point. Press Loop Out again to save the new point and exit

the mode, or press Reloop to exit and return to the previous out point.

26. MEMORY PADS

– Four different cue points and/or loops can be

saved to these buttons. See operating instructions on page 9 for

further explanation.

27. CLEAR BUTTON

– Clears cue points stored in the MEMORY PADS

(please refer to item #26).

28. SAVE

BUTTON

– After creating a loop point (#25), pressing this button

allows you to store the loop to one of the four MEMORY PADS. While

the SAVE button is flashing red, press one of the memory pads to store

the loop in that location. Pads can also be overwritten in the same way.

29. PLAY/PAUSE BUTTON

– Press to play the CD from the current

location, or to pause it at the current location.

30. CUE BUTTON

– During normal playback, pressing this button

immediately returns the track to the last set cue point and pauses

playback when released. Pressing CUE again will engage the cue

monitor, which plays the track from the cue point until you release the

CUE button. If you press pause (#29) at any time other than the

currently stored cue point, pressing CUE will reset the cue point to

the new position. Whenever the Cue button is flashing, pressing it will

save a new Cue point. A cue point can also be set in real time in

VINYL MODE by holding the top portion of the platter and pressing

CUE, a cue point will be set at the current position.

31. SEEK

BUTTONS

– Allows you to SEEK through a track or a CD in

either direction. While in pause mode, tracks can be moved one

frame at a time. Holding down one of these buttons will cause the

search in that direction to occur at a faster rate. Holding down either

Seek button while turning the wheel will engage Fast Search.

32. SEARCH BUTTONS

– Tapping one of these buttons will skip to the

previous or next track. Holding it down will rapidly skip through the tracks.

33. EJECT BUTTON

– The CD will only eject while in pause or cue

mode, and will not work while a CD is playing.

34. SAMPLER

SEQUENCER

– Once you have more than one pad loaded

with a cue or loop, these pads can be sequenced and played back in

succession in the order that you choose. Up to 32 steps can be stored

in this sequence. The recorded sequence can start playing by pressing

the PLAY button. Or it can start automatically after you stop recording

by turning on the AUTOSTART mode. To turn AUTOSTART on or off:

press and hold the MODE button in the SAMPLER SEQUENCER

section and turn the left FX TIME encoder. The display will change

between ASTRT ON and ASTRT OFF.

35. REVERSE BUTTON

– When engaged (illuminated) playback will

occur in the opposite direction (backwards). This function works for

normal playback, sample playback and loop playback.

CONTROL OVERVIEW

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