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Sumo SL001 User Manual

Page 19

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1.. .To.play.a.game.in.demonstration.mode,.slide.the.switch.

located.on.the.back.of.both.robots.to.the.A.I..(Artificial.Intel-

ligence).setting.

2.. .Place.the.robots.in.the.shaded.area.of.the.Doyho,.facing.each.

other..Infrared.communication.begins.immediately..Five.green.

LEDs.on.each.robot.blink.to.indicate.a.countdown.sequence..

The.robots.begin.the.match.after.the.countdown..

3.. .During.the.match,.the.robots.utilize.tactical.strategies.and.

maneuvers.“learned”.from.previous.exchanges.to.force.the.

opponent.from.the.Dohyo’s.borderline..

4.. .When.a.match.is.finished,.the.winning.robot.emits.sounds.

and.displays.an.LED.pattern..(See.Keeping.Score.section.).

5.. .To.begin.the.next.match,.lift.up.and.set.down.the.robots..

facing.each.other.in.the.shaded.area.of.the.Doyho..

Artificial Intelligence vs. Artificial Intelligence

(Demonstration Mode)

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