What is a profile, How do i program my controller – Saitek Cyborg 3D User Manual
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PROGRAMMING YOUR SAITEK CYBORG 3D RUMBLE FORCE WITH SAITEK SMART
TECHNOLOGY PROGRAMMING SOFTWARE
Introducing Saitek Smart Technology Programming Software
Saitek Smart Technology Programming Software (SST) is the software Saitek supplies to configure your Saitek controller for enhanced functionality.
SST delivers a powerful set of features, allowing you to program your device with the ultimate configuration for total interaction. Despite a level of
sophistication previously unseen in the market, and because of the Saitek Smart Technology inside, the software remains simple and intuitive to use.
Features of Smart Technology Programming Software:
•
Quick and easy setup in any game
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Personalize the controller settings for your favorite games
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Configure your controller with an on-screen 3D model and interface
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Multiple setup option for each controller - ideal if a controller is used by several people
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Program special moves with sophisticated timing features
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Special game setups available as ‘Profiles’ from the Saitek website and on the Smart Technology CD
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Download the latest version of Saitek Smart Technology software from the Saitek website
What is a Profile?
A
Profile is a custom setup for improved gameplay – consisting of a set of commands that are pre-assigned to the buttons or axes of your controller.
There are over two hundred pre-written Profiles available on the Product Companion Disk that accompanies this device or on the Saitek Website –
www.saitek.com. (Please check the website for new or improved Profiles, which are being added regularly).
How Do I Program My Controller?
After getting to know your controller, you can start creating your own personal Profiles with the Saitek Smart Technology programming software (SST).
This software has virtually unlimited programming capabilities and allows you to customize the controller to your exact gaming needs.
The Profile Editor allows you to program the buttons on your joystick to perform different actions within your games – this is especially useful if the
game you are using does not have its own screen that allows reconfiguring of your buttons.