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Playing the games, Selecting a book, Using the color keys – Franklin Bookman ADV-640 User Manual

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Playing the Games

Now that you have the games set,
let’s play.

1. Press

GAMES

(yellow).

2. Press

or

to highlight a

game.

3. Press

ENTER

to start playing.

4. To exit a game and return to

the list of games, press

BACK

.

Seeing the Score

Your score appears after each
round of a game.

Playing the Games

Hangman

Hangman challenges you to guess a
mystery word, indicated by ?’s, one
letter at a time. The number of
guesses you can make appears to
right of the #’s. For a hint, hold

CAP

and press

?

. Or press

?

to end

the round. NOTE: If you ask for a hint,
you will lose the round. Press

ENTER

to

define the word. Press

BACK

to return

to Hangman. Press

SPACE

to start a

new round.

Anagrams

Anagrams challenges you to find all of
the words that can occur within a se-
lected word. Each letter can only be
used as many times as it appears in
the selected word. Each anagram
must be a specified minimum length.

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Selecting a Book

Once you have installed a book card
in your BOOKMAN, you can select
which book you want to use.

1. Turn your BOOKMAN on.

2. Press

CARD

.

These are sample books.

3. Press

or

to highlight the

book you want to use.

4. Press

ENTER

to select it.

Using the Color Keys

The red, green, yellow, and blue keys
on your BOOKMAN change functions
according to which book is selected.

When the built-in book is selected,
the color keys function as labelled on
the BOOKMAN keyboard. When a
book card book is selected, the
color keys function as labelled on
that book card.

Remember, the color keys for book
cards function as labelled on their
book cards, not as on the BOOK-
MAN keyboard.

Resuming Where You Left Off

You can turn your BOOKMAN off
at any screen. When you turn
BOOKMAN on again, the screen
that you last viewed appears.