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Key guide, Sends a word between books, Starts a new round. function keys – Franklin WGM-2037 User Manual

Page 4: Clears to the games list, Shows the main menus, Starts a new round, Shows the current score for most games, Gives a hint or shuffles letters in most games, Ends the game and shows the answer, Exits the selected book

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3

Arrow Keys
Move in indicated direction.

Star Key Combinations*

+

CARD

Sends a word between
books.

+

DN

Starts a new round.

Function Keys

CLEAR

Clears to the games list.

MENU

Shows the main menus.

NEW

(red)

Starts a new round.

SCORE

(green)

Shows the current score for

most games.

HINT

(yellow)

Gives a hint or shuffles

letters in most games.

ANSWER

(blue)

Ends the game and shows

the answer.

CARD

Exits the selected book.

ON/OFF

Turns BOOKMAN on or off.

Other Keys

BACK

Backs up and erases letters.

CAP

Shifts keys to type punctuation.

ENTER

Selects a game or word.

SPACE

Types a space or starts a new
round.

HELP

Shows a help message.

?

Shows the answers.

Key Guide

*

Hold

while pressing the other key.

Understanding the Color Keys

The color keys (red, green, yellow,
and blue) perform the functions listed
above only for the book described in
this User’s Guide.
Other BOOKMAN books have their
own color key functions, which are
labelled on their book cards or on the
keyboard. For more information, read
“Using the Color Keys.”