Operation – Audio Damage Fluid User Manual
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Operation
Fluid is designed for creating stereo effects, and as such should be used in a stereo context (i.e., inserted on a
stereo channel) in your host DAW software. It can “stereo-ize” a mono input signal and enhance a stereo
input signal. If you use a stereo input, the left and right channel separation is preserved in the output signal
(assuming that some amount of the unprocessed signal is present in the output; see the description of the
MIX knob below). You can use Fluid in a single-output mono context but to do so misses the point in some
sense. Fluid should usually be used as an insert effect, although there’s no reason you can’t use it as a
send/return effect if you find this useful.
Here is a screenshot of Fluid, followed by detailed descriptions of its controls. Chorusing in general is an effect
that is highly dependent upon both the input signal and the overall musical context, so let your ear be your
guide as you experiment with Fluid.
1. Delay
The
DELAY
knob sets the lengths of the delays used within Fluid. This knob affects all of Fluid's delays at once.
Turning the knob clockwise increases the delay times and generally makes the effect sound bigger or more
spacious. Longer delay times also can make the individual delays within Fluid more distinct and apparent, which
may or may not be desirable depending on your source material. The
DELAY
knob has a range of 10 to 40msec,
but those markings are somewhat arbitrary in that the knob affects the different delay elements in different ways.
The delay knob interacts with the
LFO DEPTH
knob in the sense that at longer delay times the modulation LFOs
change the delays over longer time intervals. In other words, the effect of the LFO modulation will be more audibly
apparent at higher settings of the
DELAY
knob.