Index – ELSA Erazor II User Manual
Page 41

Index
ELSA ERAZOR II and ELSA VICTORY Erazor LT
35
Index
!
3D clipping
........................................... 14
,
3D pipeline
.......................................... 13
,
3D Settings
................................................ 12
A
AGP
........................................................ 2
Aliasing
...................................................... 31
Alpha blending
.......................................... 31
Anti-aliasing
.............................................. 15
API
............................................................. 16
B
Back buffer
.......................................... 15
,
Back face culling
....................................... 14
BIOS
..................................................... 21
,
Bump mapping
..................................... 15
,
Bus
................................................... 2
C
CE
................................................................. 3
Clipping
...................................................... 31
............................................ 18
COM
........................................................... 17
Computer
..................................................... 2
D
D socket
..................................................... 22
DDC
...................................................... 19
,
Direct 3D
.................................................... 16
Direct3D
..................................................... 12
DirectColor
........................................... 18
,
DirectDraw
................................................ 16
Double buffer
............................................. 31
DPMS
......................................................... 31
DRAM
........................................................ 32
Driver
......................................................... 25
E
EDO-RAM
.................................................. 32
F
FCC
......................................................... 3
Filtering
...................................................... 14
Flat shading
................................... 15
,
Flipping
................................................ 15
,
Frame buffer
........................................ 15
,
Front buffer
.......................................... 15
,
,
Gouraud shading
................................. 15
,
Grey scales
................................................ 18
H
HighColor
............................................. 18
,
................................. 32
I
Immediate mode
........................................ 17
Internet
...................................................... 24
Interpolation
.............................................. 32
L
LocalWeb
............................................. 24
,
M
Memory
..................................................... 21
.................................... 21
MIP mapping
....................................... 14
,
Mode X
...................................................... 16
Monitor
.............................................. 2
O
OLE
............................................................. 17
OpenGL
.................................... 12
,
,
P
Page flipping
.............................................. 33
PCI bus
....................................................... 33
Performance
.............................................. 12
Phong shading
..................................... 15
,
Pin assignment
.......................................... 22
Point sampling
........................................... 14
Primitive
............................................... 14
,