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Apollo / basics – Vir2 Instruments Apollo Manual User Manual

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APOLL

O

15

Apollo/

BASICS

CHAPTER 04

/ BA

SICS

Before diving into this exciting new instrument, there are a few basics to
consider which are standard throughout Apollo.

Applied to all patches of Apollo is a Low Pass filter which can be engaged
by moving the mod wheel, or drawing in the Mod Wheel MIDI informaiton in
your DAW.

On/Off

First off, throughout Apollo you will notice that each tab or button has a
specific color and that color will change based on its function. The rule of
thumb is:

Blue

=

OFF,

Yellow

=

ON, White = Selected

CHAPTER 04

16

AMP HEAD

Input: No function

Power/Standby Switch: Mutes the patch when in Standby position

EQ: Controls the EQ of entire patch

Gain: Controls volume of selected group

Master: Controls the master volume of patch

FX SECTION

Apollo includes eight premium FX to further the versatility of each patch.
Clicking on a specific effect will reveal that particular effect’s controls to the
right of the FX Pie. To engage a desired effect, simply select the desired
effect and click the power icon at the bottom of the FX pie. The power
button will turn yellow to indicate that it is “on”.

In the image above, Reverb is selected, and its controls are displayed to the
right. Looking at the FX Pie, you will notice that Compression is yellow, that
is because it is currently “on”. All of the effects colored blue are “off”. We are
still looking at Reverb because it is white. If you were to select another
effect, Reverb would indicate yellow because it is “on”.

INFO ICON

On the Swells and Ambient Designer patches you will notice a small info (i)
icon in the bottom right corner of the screen. Click this icon to reveal
mapping and additional reference information. Click anywhere on the image
to return to Apollo’s interface.