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Interactive Toy Concepts Skeet Shooter User Manual

Page 2

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All three Skeets have built-in, non-removable, non-replaceable, rechargeable capacitors. Do not attempt to open the Skeets to modify or tamper with

the capacitors. The Skeet Blaster uses 3 “AAA” batteries (not included). The Skeet Launcher uses 4 “C-size” alkaline batteries (not included). The

charger is built into the Skeet Launcher. Use only the supplied charger provided in this SKEET SHOOTER package to charge the Skeets.

Skeet Shooter Blaster Battery Installation:

1. Open the battery compartment door located

at the upper rear of the Skeet Blaster by

using a Philips screwdriver (not included).

2. Insert the

3 AAA batteries

(not included)

as shown.

Ensure that the + and – polarities match the

illustrations inside the battery compartment.

3. Replace the battery compartment door and

tighten the screw using the screwdriver. Do

not over tighten.

The 3 Skeets require 10 seconds of continuious charging. Charging the Skeets is a simple process as outlined in the following steps.

Arming your Skeet Blaster:

1. To fire your Skeet Blaster, make sure the ON/OFF switch on the

Skeet Blaster is in the on position.

2. Every time the Skeet Blaster is fired, it needs to be reloaded by

sliding the reload handle backwards and forward. A reload

double-click will be heard. At the beginning of your game, make

sure to reload your Skeet Blaster.

Shooting down Skeets with your Infrared Skeet Blaster:

Once you have adjusted the Skeet launch speed and angle to

your desired settings, charged up your 3 Skeets and turned on

your Skeet Blaster, you are ready to shoot some Skeets! The

Skeet Launcher’s launch mechanism can be activated either

directly by pressing a button on the Skeet Launcher, or remotely,

by sending an infrared beam from your Skeet Blaster.

1. Ensure that your Skeet Launcher is turned on and the fully

charged Skeets are in their launch slots.

2-A. To activate your Skeet Launcher’s launch mechanism

directly, just press the play button on the Skeet Launcher as

shown. You will have about 5 seconds to walk back to your

shooting position.

2-B. To activate your Skeet Launcher’s launch mechanism

remotely, just aim your Skeet Blaster directly at the Skeet

Launcher and press the trigger. (Note, if nothing happens, make

sure your Skeet Blaster is reloaded.)

3. Once the Skeet Launcher’s launch mechanism has been

activated, make sure to stand clear of the Skeet Launcher as it

will start launching Skeets momentarily.

4. Reload your Skeet Blaster by sliding the reload handle forward

and backward once.

5. Prior to the first launch, the Skeet Launcher’s speaker will say,

“Ready, aim, pull!”

6. The first Skeet will launch.The Skeet will be launched into the

air up to about 6.5 feet (2 meters). (Please note, the first Skeet

will be launched from a random launch slot)

7. Shoot down the first Skeet with your safe infrared beam Skeet

Blaster. You can fire a narrow infrared beam at the Skeet by

pressing the trigger button on the Skeet Blaster. A firing sound

is heard. To get best aiming results, align the single targeting

sight notch located at the upper front of the Skeet Blaster with

the double targeting sight notches located at the upper rear of

the Skeet Blaster. When viewing with one eye from the top rear

down the barrel of the Skeet Blaster, the front targeting sight

should be in between the 2 rear targeting sights, and the target

should appear directly in front of the aligned targeting sights. If

you miss, quickly reload and fire again. It is fair game to take

multiple shots at each Skeet as long as it has not hit the ground

yet. It is necessary to reload your Skeet Blaster after each shot.

8. The Skeet Launcher will say “Pull” before every subsequent

Skeet launch.

9. Once all 3 Skeets are launched, the Skeet Launcher will remain

turned on but the launch mechanism will stop working. Did you

shoot down all 3 Skeets before they hit the ground? If so, how

many shots did it take? If you were able to shoot down all 3

Skeets with only 3 shots, you have a perfect score!

10-A. To play again, it is not necessary to turn off or reset the

Skeet Launcher. Simply reload the Skeet Launcher, reassemble

the 3 Skeets and insert them into the Launcher as described in

the “Charging the Skeets” section. Then follow steps 1 through

10 in the “Shooting down Skeets with your Infrared Skeet

Blaster” section.

10-B. If you are finished playing, turn off the Skeet Launcher by

pressing the ON/OFF switch as shown. Also, make sure to turn

off your Skeet Blaster by moving the ON/OFF switch to the off

position. If you will be storing your SKEET SHOOTER toy for a

longer period of time, remove the batteries from the Skeet

Launcher and the Skeet Blaster. This will prolong the

operational life of the toy and the batteries. It is a good idea to

store the 3 Skeets, Skeet Blaster and the Skeet Launcher

together so no components become misplaced.

Adjusting Skeet Launch Speed:

The speed of the launch can be adjusted from 3 Skeets launched

within a span of 15 seconds to 3 Skeets launched within a span of 30

seconds.

1. Ensure that the Skeet Launcher is not in the process of launching

the Skeets. The Skeet Launcher’s ON/OFF switch can be in the on

or off position during Skeet launch speed adjustment.

Adjusting Skeet Launch Angle:

The angle of launch for the Skeets can be adjusted before and

between plays. All 3 Skeets will be launched in the same angle and

direction as preset. By default, the Skeets launch vertically with no

launch angle adjustment.

1. Ensure that the Skeet Launcher is not in the process of launching

the Skeets. The Skeet Launcher’s ON/OFF switch can be in the ON

or OFF position during Skeet launch angle adjustment.

DO NOT USE ANY OTHER SOURCE TO CHARGE THE SKEETS OTHER THAN THE SKEET LAUNCHER .

Skeet Shooter Launcher Battery Installation:

1. Ensure that the Skeet Launcher is turned off.

2. Open the battery compartment door located

at the bottom of the Skeet Launcher by using

a Philips screwdriver (not included).

3. Insert the 4 C-size batteries (not included)

as shown. Ensure that the + and –

polarities match the illustrations inside the

battery compartment.

4. Replace the battery compartment door and

tighten the screw using the screwdriver. Do

not over tighten.

CHARGING THE SKEETS

PLAYING WITH YOUR SKEET SHOOTER-(continued)

You can start playing SKEET SHOOTER as soon as the Skeets are finished charging. The objective of the SKEET SHOOTER game is to shoot the

individual Skeets once they are launched from the Skeet Launcher and before the Skeets hit the ground. When a Skeet is hit by the harmless infrared

beam of your Skeet Blaster, the Skeet will break apart just as a real clay Skeet would.

The SKEET SHOOTER can be played as a 1 player or 2 player (or more) game. In 1 player mode, the player tries to shoot down as many of the 3

Skeets as possible. In 2 or more player mode, all players take turns in attempting to shoot down as many of the 3 Skeets as possible. Only 3 Skeets

can be launched per turn. If this results in a tie, the best players should have another round of turns until only the best player remains. The winner

shoots down the most Skeets in the final turn. Another way to find out who is the better shooter is to count how many shots it takes to shoot down all

3 Skeets. Obviously, the shooter who can shoot down all 3 Skeets with only 3 shots is a master Skeet Shooter!

To make the game more challenging, it is possible to adjust the launch speed of the Skeets and the launch angle. Increasing the launch speed will

decrease the amount of time between Skeet launches but it will not affect the launch height. If you would like to change or adjust the Skeet launch

speed or Skeet launch angle, you must do so before launching the Skeets.

Sometimes the Skeet will also break apart when it hits the ground. The Skeet’s red LED flashes after the Skeet is shot by

the Infrared Beam. It is the accurate way to judge whether the Skeet is hit by your shot.

PLAYING WITH YOUR SKEET SHOOTER

INSTALLING BATTERIES

2. Find the “Skeet launch speed

adjustment knob” located on

the Skeet Launcher as shown.

3. Dial the knob to the left

(anti-clockwise) to reduce the

launch speed. Dial the knob to

the right (clockwise) to increase

the Skeet launch speed.

2. Find the “Skeet launch angle

adjustment slider” located on

the Skeet Launcher as

shown.

3. Press the button on the side

of the Skeet Launcher above

the slider as shown.

4. Pull the slider down to

increase the Skeets’ angle of

launch. The further the slider

is pulled down, the greater

the angle of launch.

5. Release the button on the side

of the Launcher above the

slider to lock the Skeet launch

angle in position as desired.

6. Looking at the Launcher with

the SKEET SHOOTER logo

facing you, the Skeets will

now be launched at an angle

to your left. To launch the

Skeets to your right, just rotate

the Launcher in the desired

direction.

7. To launch the Skeets

vertically up into the air, revert

the Skeet launch angle setting

to its factory pre-set by

moving the slider to its

maximum up position.

When in doubt, follow the arrows on the Skeet launch speed

adjustment knob.

+

+

-

Skeet Launch Angle

Adjustment Slider

Increase Speed

Decrease Speed

Alignment Arrows

Illustrations

Reload Handle

Reload Handle

Red LED Light

Press

Button

Release

Button

Increase Speed

Decrease Speed

If the Skeet Launcher is not in use for over 3 minutes, it will go into POWER SAVING MODE. In this

mode, the LED on the Skeet Launcher’s ON/OFF switch will flash. Also, the charging of the Skeet will

stop and the LED on Skeet will turn off.

To start playing again, Power Saving Mode can be deactivated using one of the following three steps:

a. Press the Play button on the Skeet Launcher once to wake it up. Press the Play Button a

second time to activate the Skeet Launcher’s launch mechanism and the Skeets will be launched in

accordance with the normal playing procedure.

b. Reload your Skeet Blaster, aim the blaster directly at the Skeet Launcher and press the trigger.

The first shot will wake up the Skeet Launcher. Reload and press the trigger again. The second

shot will activate the Skeet Launcher’s launch mechanism and the Skeets will be launched in

accordance with the normal playing procedure.

c. Press the ON / OFF switch on the Skeet Launcher once to turn the Skeet Launcher OFF. Press the

ON / OFF switch a second time to turn the Skeet Launcher on again. This will reset the Skeet

Launcher. You can use the Play Button or the Skeet Blaster to activate the Skeet Launcher in

accordance with the normal playing procedure.

Power Saving Mode:

Choosing your playing location:

You can operate your SKEET SHOOTER toy indoors or outdoors. The outdoor space should be roughly 16.4 feet x 16.4 feet (5 meters x 5 meters) with a

height allowance of about 9.8 feet (3 meters). Avoid operating your SKEET SHOOTER near power-lines, trees, or roof-tops. Do not operate your SKEET

SHOOTER during windy conditions or any harsh weather. If operating your SKEET SHOOTER indoors, the indoor area should be up to 16.4 feet x 16.4 feet

(5 meters x 5 meters) with the average household ceiling height.

Ensure the SKEET SHOOTER Launcher is turned off.

Using both hands, slide the 2 reload handles located on

either side of the Skeet Launcher all the way down and

release them. (The handles will return to their “up” position).

This will allow you to insert the Skeets into the launch slots.

When assembling a Skeet, make sure the “alignment arrows”

are visible on one side only. Looking at the Skeet Launcher

with the SKEET SHOOTER logo facing you, insert all 3

Skeets into the launch slots so that the alignment arrows on

each Skeet are facing you and aiming down (shown). It is

very important that the Skeets are inserted into the Skeet

Launcher correctly or the Skeets will not fit or charge.

Note: see illustrations on SKEET SHOOTER Launcher.

1.

2.

4.

5.

6.

3.

Turn the Skeet Launcher’s ON/OFF switch to the ON position for

charging. A red power LED will light up on the Skeet Launcher

when it is turned ON.
The 3 Skeets will automatically charge once the Skeet Launcher’s

ON/OFF switch is turned to the ON position. A red charge LED will

light up on each Skeet during charging. Once a Skeet is charging

the red charge LED remains on constantly.
The 3 Skeets are ready for launching after charging for 10 seconds.

In order for the Skeet Launcher to operate, all 3 Skeets must be inserted correctly into their launch slots. If any of the Skeets should become misplaced or sustain

damage, replacement Skeets are available on-line through the Interactive Toy Concepts Shopping Cart. Please follow the below link to access the Shopping Cart:

WWW.INTERACTIVETOY.COM