beautypg.com

Interactive Toy Concepts Duck Hunter Blaster Extreme User Manual

Page 2

background image

ON

OFF

PRESS

In order to experience the most challenging form of play, the shooter and the controller must be in direct competition with each other. The shooter tries to hit the

duck with an IR beam and the controller tries to avoid getting his duck struck down. There are some flight maneuvers that can be done so that it becomes more difficult for

the duck to be shot down.The duck’s IR receiver is located at the ventral (bottom) part of the duck, so any flight pattern that obstructs the shooter’s direct view

of the bottom of the duck will help the duck avoid getting hit. It is up to the duck controller to discover these flight maneuvers and for the shooter to counteract

them. As the duck flies along its frantic path, it represents a moving target to the shooter. The object of the game is to see either how long it takes the shooter to

bring the duck down (time trial), or how many shots are required to bring the duck down (shot count). The 2 players take turns shooting and controlling the duck.

It is possible to make this game even more challenging by allowing the duck 5 seconds to get away immediately after launch, and prior to shooting, or to launch

the duck at a further distance away from the shooter.

Before flying the DUCK HUNTER BLASTER XTREME duck for the first time (or if you have depleted a charge on the duck) you will need to recharge it. A typical charge

takes about 20-30 minutes and allows approximately 10 minutes of flying time. Note: During charging, both the POWER LED (RED) and CHARGING

LED (GREEN) should light up constantly. If the RED LED starts BLINKING when the Green LED turns on, you should replace the TX batteries.

The duck has a built-in, non-removable, non-replaceable, rechargeable battery. The blster requires 3 “AAA” alkaline batteries (sold separately).

Install the batteries as shown:

For the time trial mode, a third player (referee)

would be required to time each hunt with a

stopwatch (not included). The shooter who takes

the least amount of time to bring down the duck is

the winner. The number of shots fired at the duck

is irrelevant in this mode.

1. Open the battery compartment door located on

the left side of the blaster by using a Philips

screwdriver (not included).

2. Insert the 3 AAA batteries according to the

picture (shown). Ensure that the + and – polarities

match the illustrations inside the battery

compartment.

3. Replace the battery compartment door and

tighten the screw using the screwdriver. Do not

over tighten.

The shooter who brings down the duck with the

least amount of shots fired is the winner. It is

necessary to get a direct hit on the duck 3 times.

If both players uses 3 shots to bring down the

duck, the game is a tie and it will be necessary to

play again until a winner is declared. For this

mode only 2 players are needed.

It is possible to hone your skills at controlling the

flight of the duck. This is a one player mode of

play and it involves no hunting aspect whatso-

ever. Marvel at the amazing prowess and control

of the duck in flight and hone your skills to make it

more difficult for your competitor to shoot your

duck down during competition.

1. Turn the duck’s On/Off switch to the Off position

for charging.

2. Press the transmitter’s POWER button to light

up Red and lift up the charging adapter on your

transmitter (as shown).

3. Hold the duck firmly by its body, and then insert

the adapter into the socket at the ventral (bottom)

side of the duck (as shown). Pay close attention

to where the adapter should be inserted into the

socket of the duck. The duck will sit on the

adapter snugly.

5. Once the green GREEN LED indicator light on

the transmitter turns off, remove the duck from the

adapter. You are now ready to play DUCK

BLASTER HUNTER XTREME.

4. Once inserted, enable the

charging mode by switching on

the transmitter. When charging

the duck, the GREEN LED

indicator light should be ON.

When the duck has been fully

charged, this GREEN LED

indicator light will switch off.

GAME PLAY

You can operate your DUCK HUNTER BLASTER XTREME toy outdoors on a calm day or indoors. The outdoor space should be roughly 50 feet x 50 feet

(15 meters x 15 meters) with a height allowance of about 20 feet (6 meters). Avoid operating your DUCK HUNTER BLASTER EXTREME near power-lines, trees, or

roof-tops. Do not fly your duck during windy conditions, rain or any other harsh weather. If flying your duck indoors, the area should be roughly 16 feet x 16 feet

(5 meters x 5 meters) with the standard household ceiling height as a minimum.

CHOOSING YOUR FLYING LOCATION:

The duck is ready to fly as soon as it is finished charging. The objective of the DUCK HUNTER BLASTER EXTREME game play is to shoot down the duck with the

shooter quicker than your opponent and with fewer shots. To do this, take turns controlling and shooting the duck. It takes 3 direct hits to bring down the duck.

FLYING AND HUNTING YOUR DUCK HUNTER BLASTER XTREME:

TIME TRIAL

INSTALLING BATTERIES

CHARGING THE DUCK HUNTER XTREME: DUCK

The charger is built into the transmitter and requires 6 “AA” alkaline batteries (sold separately). Use only the supplied charger provided in this DUCK HUNTER BLASTER

XTREME package to charge the duck. DO NOT USE ANY OTHER SOURCE TO CHARGE THE DUCK. Install the batteries as shown:

1. Attach the antenna (provided) to the

transmitter. Note: Always operate the transmitter

with the antenna extended.

2. Using a Phillips screwdriver (not included) to

loosen the screw on the battery compartment

door of the transmitter.

3. Insert the batteries as shown. Ensure that the +

and - polarities match the illustrations inside the

battery compartment.

4. Replace the battery compartment door and

tighten the screw using the screwdriver. Do not

over tighten.

SHOT COUNT

SOLO DUCK FLIGHT

Player 1: The Duck Controller

Player 2: The Duck Blaster

ON

OFF

7. On the transmitter, push the right stick

(directional) to the left to turn left, or push the stick

to the right to turn right. The patented technology

on the duck allows the main wings to be

controlled to change direction (left and right) upon

receiving inputs from the right control stick

(steering control) on the transmitter. Note: Always

apply the stick control liberally on throttle and

steering input.

Fly the duck in such a way to avoid the IR beam of your opponent’s shooter.Its not easy, but the longer

you can prevent your opponent from shooting your duck down, the greater the odds that you will be the

winner in the DUCK HUNTER BLASTER XTREME competition

1. Turn the transmitter on by pressing the

POWER button. Note: it may still be on from when

the duck was being charged. The RED LED light

on the POWER button will indicate that it is on.

2. Extend the antenna on the transmitter.
3. Turn the duck on by setting the ON/OFF switch

at the ventral side (bottom) to the ON position.

4. On the transmitter, push the left stick upward

once for the first time to activate the control, then

push the left stick again to activate wings.

5. Check that the wings are flapping, increase the

speed or frequency of the wing-flapping motion by

pushing the left stick up (throttle control).

3. Once the blaster is reloaded, you can fire a

narrow infra-red beam at the duck by pressing the

trigger button on the Shooter. A firing sound is

heard.

1. When you are ready to hunt the duck you will

need to turn the shooter’s ON/OFF switch to the

ON position.

2. To fire at the duck, it is necessary to reload the

blaster. Reloading the Shooter is done by sliding

the “fore-end” all the way backwards and

forwards. A reloading sound is heard if this

process is done successfully. Note, it is necessary

to reload the blaster after each shot fired.

4a. If your shot misses the duck, the duck will

continue to fly in the direction that the controller

intends it to.

b. If your shot hits the duck, the duck will stop

operating for a brief moment and appear to

fall. This is meant to simulate a glancing blow

to the duck. The duck will resume its flight

right away.

5. Reload the blaster and shoot at the duck

again.
6. When you shoot the duck directly for the

second time, the duck will appear to temporarily

fall again just like in step 4b. Normal flight will

resume again momentarily.
7. Reload the blaster and shoot at the duck

again.
8. When you shoot the duck directly for the third

time, it will fall from the sky defeated. It will not

break on impact.

Congratulations on your marksmanship!

9. Retrieve the duck and turn its ON/OFF switch

to the OFF position (Note: do not allow your dog

to retrieve the duck as this may cause the duck to

break or cause injury to the dog).

10. Since the duck is capable of flying for 10

minutes on a single charge, it is likely that after a

few hunts the duck will still have a charge. You will

have the opportunity to try your luck again by

resetting the system and starting the game-play

over. It is recommended to switch roles with your

opponent (Player 1).

NOTE: YOU WILL NEED TO SWITCH THE

DUCK OFF AND ON EACH TIME IT IS SHOT

DOWN TO RESET THE DUCK’S

ELECTRONIC SYSTEM. YOU WILL ALSO

NEED TO RE-ACTIVATE THE CONTROLS

ON THE TRANSMITTER EVERY TIME YOU

SWITCH THE DUCK ON TO RESET THE

TRANSMITTER’S ELECTRONIC SYSTEM.

11. To recharge the duck, follow the steps outlined

in the “Charging the DUCK HUNTER BLASTER

XTREME: DUCK” section of these instructions

above.
12. If you are finished playing, make sure to turn

the ON/OFF switches on the Duck, the

Transmitter, and on the Shooter to the OFF

position for storing. It is best to remove the

batteries from the Transmitter and the Shooter if it

will be stored for a longer period of time.

6. Launch the duck from your hand with a gentle

horizontal toss while pushing the left stick

forward slowly. As the duck starts to flap its

wings, it will generate thrust and start to lift itself.

PRESS

ON

OFF

This manual is related to the following products: