Code – Clay Paky STAGE SCAN User Manual
Page 4
![background image](/manuals/734773/4/background.png)
DIGITAL START ADDRESS SELECT
OPTION SELECT
DIGITAL INPUT LEDS
1
16
1
2
4
8
16
128
32
64
TEST
256
ON
1
2
4
3
6
5
7
8
10
9
DIGITAL INPUT
4
• Projector coding
Each STAGE SCAN requires 16 or 17 control channels. For these to be correctly
addressed to each projector it is necessary to code the projectors. This operation
needs to be carried out on each STAGE SCAN by switching the microswitches (34)
according to the table below.
Codes can be assigned with the projector off, although the operation will be easier
with the projector on, as the decade address corresponding to the binary code set
with the microswitches is shown on the 3-digit display (32).
When the information of "Total hours", "Bulb hours”, “Bulb strikes” and “Address" is
scrolling on the display and you use the DIL switches of the addresses (34), the
display will instantly show the new address selected. After a few seconds the above
information will start scrolling again if at least one of the above conditions remains.
On turning the TEST microswitch (35) onto ON the projector runs a self-check,
during which the effects are mechanically reset with the projector on. At the end of
the operation, or whenever you want to interrupt this procedure, turn the TEST
microswitch back onto OFF.
When sending 0% levels to all channels, the unit will start an automatic re-calibration
after 2 seconds. This operation will reposition any effects to their correct settings.
The entire re-calibration cycle lasts approximately 35 seconds and can be stopped
at any time by simply setting a channel at a level above 0. It is recommended not to
interrupt re-calibration, but to let it end regularly, once 10 seconds have elapsed
from its start.
Projector
1 - Channels 1-17
1
2
4
8
16
32
64
128
256
TEST
OFF
ON
CODE
Projector
2 - Channels
18-34
OFF
ON
Projector
3 - Channels
35-51
ON
OFF
Projector
4 - Channels
52-68
ON
OFF
Projector
5 - Channels 69-85
ON
OFF
Projector
7 - Channels
103-119
ON
OFF
Projector
8 - Channels
120-136
ON
OFF
Projector
9 - Channels
137-153
ON
OFF
Projector
10 - Channels
154-170
ON
OFF
OFF
ON
Projector
6 - Channels
86-102
ON
OFF
DIGITAL START ADDRESS SELECT
OPTION SELECT
DIGITAL INPUT LEDS
1
16
1
2
4
8
16
128
32
64
TEST
256
ON
1
2
4
3
6
5
7
8
10
9
DIGITAL INPUT
34
35
32
31
33
• Switching on the projector
After carrying out all the above operations, press the switch (31) checking it all
works properly.
At switch on, the software contained in the DMX Receiver microprocessor does a
checksum (automatic check) while the three figure display (32) is off and the three
LEDs (33) controlling the input signal are all on. After a few seconds, the projector
starts the mechanical zero setting of the effects. At the same time, if the
checksum has had a positive result, a code corresponding to the version of the
DMX Receiver microprocessor (installed) appears on the display. This code is
displayed for about 5 seconds, then only one of the three LEDs relating to the
connected input signal stays on, while the following information scrolls on the
display once:
in which “Total hours” is the total number of hours of the fitting’s life, “Bulb hours” is
the number of hours of the lamp’s life, “Bulb strikes” is the number of times the lamp
has been switched on and “Address” is the selected starting address for the
projector control signals.
After the information has scrolled, the projector address will stay displayed.
The above information can also be displayed by carrying out at least one of the
following operations:
• Setting all the DIL (Dual-In-Line) switches of the addresses (34) onto zero.
• Activating the TEST procedure, turning the specific DIL switch (35) ON.
• Setting the projector on blackout (20 channels starting from the selected starting
address, all at level zero).
Total hours - XXX Bulb hours - XXX Bulb strikes - XXX Address - XXX
About two minutes after the projector has been switched on, the luminous intensity
of the display (32) decreases to 1/32 of the maximum value. The maximum
luminosity is restored automatically if you use the microswitches to select the
DMX address, set the options or activate the TEST function. Approximately two
minutes after the last operation listed above has ended, the luminosity of the display
decreases again.
• Connecting the control signals RS 232/423 (PMX) - DMX 512.
The connection between projector and control unit and between different projectors
must be made with a cable conforming to the EIA RS-485 specifications: bipolar
braided, shielded, 120
Ω
characteristic impedance, 22-24 AWG, low capacity.
IMPORTANT: Do not use microphone cable or any other cable whose specifications
are different to the ones stated above.
The terminations need to be made with male/female connectors type XLR with 5 pins.
If using the DMX signal it is necessary to insert a terminal plug (30) on the last fitting
with a resistance of 120
Ω
(minimum 1/4 W) between terminals 2 and 3.
The terminal is not needed if using the RS232/423 (PMX) signal.
SIGNAL
SCREEN
SIGNAL
5
4
3
2
1
DMX
512
SIGNAL
SCREEN
SIGNAL
RS232/423
(PMX)
1
2
3
4
5
1 0
1 0
1 0
RS 232/423(PMX)
DMX 512
IMPORTANT: The wires must make no contact with each other or with the metal
casing of the connectors. The casing needs to be connected to the braid of the
shield and to pin 1 of the connectors.
30