3DLABS Wildcat III 6110 User Manual
Page 9

Introduction
3Dlabs Graphics Accelerator Card User's Guide
Features, cont.
OpenGL Operations
· Points (2D, 3D, wide)
· Vectors (2D and 3D lines and line strips; wide,
stippled)
· Polygons (triangles, triangle strips, quads, quad strips,
polygons, point/line polygon mode)
· Antialiased points, vectors, and polygons
· Image support (multiple formats, zoom, color matrix,
color tables)
· Alpha Operations
· Scissoring
· Window clipping
· Masking
· Fogging (linear, exponential, exponential
2
, user-
defined)
· Texture mapping (point, bilinear, trilinear, 3D, cube-
mapped, bump-mapped)
· Multiple Internal Texture Formats (RGBA: 8888,
5551, 4444; luminance-alpha)
· Multi-texturing (2 sets of texture coordinates)
· Extensive texture environments (blend, modulate,
decal, replace, add, subtract, interpolate, dot3)
· Stencil Operations
· Dithering
· Rich set of blending operations
· Depth buffering (24- and 32-bit)
Additional Features
· SuperScene full-scene multisampled anti-aliasing:
· Point sampled with sixteen samples
· Sample location jittering
· Dynamic sample allocation
· Dynamic sample backoff
· Two video look-up tables
· Eight stencil planes
· Eight double-buffered overlay planes
· 32-bit Z buffer
· High-performance DACs that directly drive display
devices
· DDC2B Display Data Channel standard
· Stereoscopic Viewing Support—Interlaced or Frame
Sequential
· Multiview and Genlock support (Wildcat III 6210
only).
· Onboard texture memory with full mipmapped trilinear
interpolated texture processing
· Digital Video Interface (DVI) display support (single
or dual DVI-I support)
· Big and Little Endian support
· Global and local texture modes
· Textures per screen