Disney Interactive Studios Aladdin Jasmine Magic Ring Game User Manual
Page 3
Attention! The text in this document has been recognized automatically. To view the original document, you can use the "Original mode".
When a player has collected all 4 friends...
5. As soon as you have collected one each of Abu, Genie, lago and
Rajah, fly your mover immediately to the palace of Agrabah and put
Jasmine on the pink carpet before the altar. Now turn over one of the 5
Agrabah Wedding Coins, and use your Magic Ring to see who it is:
• If you find Aladdin, you’ve won! Now take
Jasmine out of her mover base, and replace her
with the mover piece showing her in her
wedding dress! Place her next to Aladdin in the \
wedding pavilion.
• But if you don’t turn over Aladdin and reveal Jafar
instead, put the coin back, face down. You’ll have to
wait for your next turn to try again to find Aladdin.
Aladdin
WINNING
As soon as you collect one each of all four friends and turn over the
Aladdin coin, you have united Jasmine with him so they can be married
and you win the game!
GAME PLAY VARIATION
Here’s something extra you can do on your turn in step 3. (Everything
else about the game is the same as in the first game.)
Step 3 Variation: Turn over the Magic Coin on that space, and look at it
through the Magic Ring. If you see Abu, lago or Rajah, the rules are the
same. Here’s the extra special part:
• If you see the Genie - and you don’t already have him - take him,
and go again. But before you go again, use the Genie’s special powers
to peek at one other coin on the track. Did you see someone you need?
If you did, use this knowledge the Genie has given you, and move to
that space. You may do this only once during the game. Once
you’ve collected one Genie, any time you turn over another Genie, just
turn him back face down; your turn ends.