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ClearOne comm MAX IP User Manual

Page 6

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USING THE PHONE IN A THREE-WAY CALL

1.

Press the

HOLD

key to place both lines on hold.

>

Note: The LEDs flash red when a call is on hold.

Press the

HOLD

key a second time to take both lines off hold.

2.

Press the

ON/OFF

key to hang up both lines.

3.

If either of the other parties hangs up during the three-way call, the remaining party stays connected to the
call.

TO MAKE AN OUTBOUND CALL WHILE ON ANOTHER CALL

1. Press

the

HOLD

key and then press the

ON/OFF

key. The first party is put on hold and you are connected to

a second line dial tone.

2.

Dial the second party’s phone number.

>

Note: Stored numbers are not available for dialing a second party.

If you receive a busy signal or are routed to voicemail, then press the

ON/OFF

key to terminate the call and

return to the first party.

3.

Press the

HOLD

key to toggle between the first and second parties.

>

Note: You cannot join the first and second parties together in a three-way call after calling the
second party in this fashion; a three-way call must be initiated by pressing the

CONFERENCE

key first,

as explained above (see

TO MAKE AN OUTBOUND THREE-WAY CALL

for more information).

TO ACCEPT AN INBOUND CALL WHILE ON ANOTHER CALL

1. The phone rings (unless the ringer is muted) and the LEDs flash green.

2.

Press the

HOLD

key and then press the

ON/OFF

key. The first party is put on hold and you are connected to

the incoming call.

>

Note: If you want to disconnect the incoming call after answering it, press the

ON/OFF

key to hang up

the second call and then press the

HOLD

key to take the first party off of hold.

3.

Press the

HOLD

key to toggle between the first and second parties.

>

Note: You cannot join the first and second parties together in a three-way call after answering an
incoming call; a three-way call can only be initiated as an outbound call (see

TO MAKE AN OUTBOUND

THREE-WAY CALL

for more information).

TONES AND ALERTS

Tone/Alert

Description

Confirmation

Reject

A tone will play upon successful programming entry.

A tone will play if you attempt to do any of the following:
• enter an invalid programming entry
• use a speed dial key that has not been programmed
(One-Touch Conferencing or service center)
• enter a 45th digit when predialing
• enter a 17th digit for user phone number
• enter a 31st digit for speed dial key (One-Touch
Conferencing or service center)

FIGURE 6

MAX IP tones and alerts