Lexibook CG1330 User Manual
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replay a game to a certain position. You can also use the computer as a normal chessboard, 
playing against another person while the computer checks that all the moves are legal. 
To enter the MULTI MOVE mode: 
1. Select level 0 by pressing and B8, D8, F8 or H8 and then again. 
2. Play as many moves as you want. 
3. When you are done, exit the MULTI MOVE mode again by pressing and selecting 
 another level. 
XIV. CHANGING COLOUR
If you press , the computer will make a move. Thus if you want to change sides with the 
computer, just press while it is your turn. The computer will make a move, and expect 
you to move for the other side. 
If you press again, the computer will move again, and in this way you can even let the 
computer play the whole game by itself! 
If you want to play the whole game with the black pieces:
1. Press and put all white pieces on the top of the board and black pieces on the 
 bottom. Remember that the white Queen is on a white square and the black Queen on 
 the black square.
2. Press at the beginning of the game. The computer will make a move for white 
 from the top of the board, and expect you to play the black pieces from the bottom of 
 the board.
XV. TAKING BACK MOVES
If you press down on one of your pieces, but then decide not to move it after all, just press 
down on the square once again. The computer will no longer light up the square of the piece, 
and you can make a different move.
If you have already completed a move, and the computer is thinking about its reply, or has 
already computed its reply and lighted up the FROM square of the reply, then do the following: 
1. Press . 
2. The computer stops thinking and instead lights up the TO square of your last move and 
 then the path to the FROM square of your last move. Press down on the square and pick 
 up the piece. 
3. The computer will then show the FROM square. Press on this square and put the piece back. 
4. If the move was a capture or an en passant capture, the computer will remind you to replace 
 the captured piece by showing the square the captured piece was on. Press down on 
 the square and replace the piece on the board. 
5. If you take back a castling, you must first take back the king move and then the rook move, 
 pressing the squares for both the king and the rook. 
6. If you take back a pawn promotion, you must remember to change the queen back to a 
 pawn.
If you want to take back your move after you have already made the computer's move on the 
board, you must first press and take back the computer's move in the same way as 
described above, and then press once more, and take back your own move. If you 
have already pressed the FROM square of the computer's reply and the computer is showing 
the TO square, you must first carry out the computer's move in the normal manner, then press 
the TAKE BACK key and take back the computer's move, and finally press again and 
take back your own move.
If you want to take back more than one move, press once more, and take back the 
computer's second last move. Then key again , and take back your own second last 
move.
If you try to take back more moves, the computer will give an error signal. You must instead take 
back the moves by changing the position (see SET-UP position later). 
XVI. HINT
To get advice on which piece to move: 
1. Press .
2. The computer will light up the FROM square and the squares of the move it suggests 
 you make.
3. You can now make the suggested move by pressing the FROM and TO squares again, 
 or you can make a different move instead. 
The move shown is the move the computer expects you to make. When it is your turn to move 
and you are considering your move, the computer is also thinking about its reply! If you actually 
make the move the computer expects, it will often be able to respond immediately. 
To see which move the computer is currently analysing:
1. Press while the computer is thinking.
2. The computer will show the FROM square and its move.
3. The hint is now complete, and the computer continues analysing.
You now know the move the computer is probably going to make which allows you to consider 
your response already.
XVII. LEARNING
This computer offers a learning mode that helps you to improve your game showing you when 
you make a good move. According to the computer, a good move improves your position or is 
the best move you can do if it is impossible improve your position.
To enter the LEARNING mode, press once. The GOOD MOVE light turns on to indicate 
LEARNING mode is on.
To exit the LEARNING mode, press again. The LEARNING mode turns off when you 
press , so don't forget to press if you want your moves to be evaluated during 
your new game.
When the learning feature is turned on, and you make a move that the computer considers a 
good move; the computer will indicate it with a sound, an animation and by turning on the 
GOOD MOVE light before it makes its move. If you think you made a good move, but the 
GOOD MOVE light does not come on, it means that the computer thinks there was at least one 
move, which was even better than the one you made. If you want to know what it was, you can 
press to take back your move, and then press . Then you can decide for yourself 
whether you want to make the move that the computer suggests, or make your original move 
again, or do something completely different. But you have to press while the computer 
is showing the FROM square of its reply and before you press any other keys or squares, 
otherwise the HINT feature will not work after you take back your move.
LEARNING mode used in conjunction with the HINT function allows you to improve your game: 
LEARNING mode tells you if your move is not very good, and the HINT function offers you a 
better solution. But don’t forget: you should always try and find the best move possible!
XVIII. TERMINATING SEARCH
If you press while the computer is thinking, it will immediately interrupt its analysis and 
make the move it considers to be best at this stage of its thinking (in other words, the move 
that would be indicated were you would press .
