Example, Scoring – Fundex Games 9923 User Manual
Page 8

2 5 t h A N N I V E R S A R Y
S C O R E S H E E T
PL AYER 1
PL AYER 2
PL AYER 3
PL AYER 4
1 2 3 4 5
6 7 8 9 10
1 2 3 4 5
6 7 8 9 10
PL AYER 5
PL AYER 6
1 2 3 4 5
6 7 8 9 10
1 2 3 4 5
6 7 8 9 10
1 2 3 4 5
6 7 8 9 10
1 2 3 4 5
6 7 8 9 10
2020
5 5 4545 25 25 10
10
30
15
20
0
0
35
5
25
30
5
10
10
5
5
10
10
5
0
25
15
30
25
0
5
0
10
5
20
50
30
20
5
0
15
10
5
10
5
10
0
25
5
15
40
15
15
40
50
35
0
45
20
5
15
10
30
40
60
45
10
30
75
65
70
40
35
85
75
75
45
45
95
80
75
75
45
60
125 10
75
75
60
13
11
95
12
90
155
11
95
14
10
16
125 100 150
10
18 130
11
19
11
20
17
16
225
11
245
19
17
20
30
20
10
25
15
145
265 200
19
27
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place score at
end of each
hand in top left
corner of box
mark off each
phase as you
complete them
keep a running
total of score
in bottom
right corner
EXAMPLE:
1
4
2 5 t h A N N I V E R S A R Y
1
3
the next Phase for the next hand. Players total the cards left
in their hands (The fewer cards left in your hand, the better).
All the cards are then shuffled and a new hand begins. (Re-
member, if you did not complete the Phase before another
player went out, you must work on the same Phase again in
the next hand.)
SCORING:
Use the scorepad to keep a running total for each player (see
page 14 for sample score sheet). The winner of the hand