Franklin SUDOKU SDU-320 User Manual
Page 5
PAUSE
During a game, suspends the
game. When paused, continues
the game.
During a game, undoes the last
move or moves.
During a game, clears the
number at the cursor position.
CHECK
Indicates if there are errors in a
completed puzzle, but does not
indicate which numbers are
incorrect. Press CHECK again to
resume the puzzle. If the puzzle
is correct, stops the timer and
ends the puzzle. Performs no
function if all squares are not
filled in.
SOLVE
During a game, press and hold
this key for 3 seconds to get the
correct answer.
5