Attack, Diffusion – Audio Damage Eos User Manual
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to emulate small to large rooms as well as plates. Plate One lacks the metallic sound of most plate reverb and
plate emulations, except at small Size settings. Plate One produces a sound with the enveloping impact of a
plate reverb while remaining fairly colorless.
Plate Two is similar to Plate One, but with stereo inputs instead of mono and a higher echo density. Use Plate
Two on stereo mixes that may have cancellations when summed to mono, or when you desire the richest
plate sound.
Superhall is sonically inspired by the classic Concert Hall reverberators of the late 1970's and early 1980's.
Superhall retains the expansive imaging and gentle modulation of those devices while updating the echo
density and richness to modern standards. Superhall excels at long, gently modulating tails, producing a
flattering sonic wash.
Attack
The effect of the Attack control varies depending on which reverb type is selected. If the
Plate One or Plate Two type is selected, Attack controls the immediate impact of the reverb,
with higher settings of Attack resulting in a more "present" or direct sound. Higher Attack
settings also help retain the stereo imaging of the input signal, while lower settings produce
a more blended stereo image in the tail.
If the Superhall type is selected, Attack controls the slope of the initial reverb decay. At high Attack settings,
the tail exponentially decays at a rate determined by the Decay control. At mid settings of Attack, the initial
reverb decay is fairly flat, which can produce a "gated" effect with larger settings of Size and shorter settings
of Decay. When Attack is at a minimum, the reverb tail slowly fades in, at a rate determined by Size. Setting
Size to large values, Decay to its minimum value, and Attack to its minimum can produce a pseudo-reverse
sound.
Diffusion
The DIFFUSION knob controls how much the initial density of echoes (often known as early
reflections) builds up over time. Turning up the diffusion increases the build-up of echoes
immediately following the original signal. High diffusion settings work well for percussion,
but may sound too cluttered for vocals and full mixes.